Ok I take back what I said about the maps entirely because I beat Language and it was the most satisfying thing ever! I also beat the Science Level, which is probably my favorite so far. I like how the map incentivizes looping around instead of going through each section linearly, as Sheba catches up to you easily when solving many notebooks in quick succession. This change in strategy was pretty refreshing to see.
Just beat the Math Level, must say I don't really like how big the maps are but I'm really enjoying the game so far! It's awesome to finally have a completed AEwVS fangame considering AEwVS's deprecated state, so I'm really happy that I found this! Also, I noticed the Math Level theme is Gravity Break by Wrillez Basics (same artist behind the AEwVS Language theme), you should prob credit him here or in the game
Sure thing! I think the maps are well designed - it didn't take very long to memorize them - it's just that their size makes level attempts quite long, causing me to dread losing far into an attempt. For a game with just 4 main levels, it isn't that big of an issue, especially since BBiEaL-type games are meant to be slow-paced, but it still adds tension that isn't related to any element of horror.
I finally, finally beat final era level and the game!! It was so so so hard but good level as the final level of the game. I'm happy to see an end of the game.
I uploaded a video of beating the level.
Telling again, thank you so much for creating the game!! I had really enjoyed your game and had a fun time! I'm so happy to meet the game!
At the third level , if I throw the poison to Sheba and solve final notebook before she start to move again, she will become very slow in the final chase. It seems this glitch was happened at my uploaded video too.
By the way, I think the level had better be more hard. I feel it's a bit easy as third level.
Levels are not meant to be hard depending on their grade number, yeah also that, but I think that it's a fine difficulty for a mid-level between the other two.
Anyways thanks for reporting that bug, I'm looking farward to fix everything you guys find.
I see, now I understand your concept. I'm sorry to say pointless thing. And thank you for explaining!
By the way, can I ask one thing of the game? Head Teacher sometimes doesn't warn me even if he watch me running. What is a criterion of his action? I think it may not be glitch but I can't understand the criterion.
When it's Lesson time he will punish you, when it's break time he won't that Explains his voiceline saying: "do not run in the corridors during the lesson"
I really like this AEwVS fangame. Over the years I have been having conflicting views on this but in the end it's just an attempt by you to make a game that's similar to AEwVS and I feel like I have been judging it too harshly over the years. You were just trying to have fun and that's okay! I love this game and I can't wait to play the full game when it comes out! I hope you find the motivation to make more games in the future that aren't just AEwVS fangames, and if not then that's okay! I still enjoyed all your games and this one especially
Quick Edit: This Rayan guy is so annoying, he keeps spamming my comments about ACHS and it seems that he is here too
It's great game like AEwVS! I'm very happy to find this game because I'm fan of AEwVS. I've played until I beat first three levels on default difficulty. This game is so fun and nostalgic. It's very nice that this game keeps old version of AEwVS's atmosphere besides adopting your new factors and new version of AEwVS's good point. I really enjoyed this game. I hope you will complete this game. Thank you for creating this game!
P.S. I uploaded videos of beating each level on YouTube. Please check if you'd like! Also, I'm sorry of my bad English.
You're welcome. However I found some glitches in alpha 0.0.8. I think some of them are critical and you should fix them.
At ACoin Giver, if I input too huge values, the number of ACoins will overflow and I can get huge ACoins as many as max value of int at most.
At the second level, if I make a mistake while Lucas is going to closet or waiting at closet, Lucas's speed will be max regardless the number that I made mistake.
At over the second level, the black cat (?) mostly doesn't work at the second time he find me. At the first time he find me, he will kill me if I don't have Tuna Fish and he will take me the fish if I have. But at the second time, mostly he won't kill or take but follow me eternally.
yeah, all those bugs will be fixed in the first BETA version, thank you so much for reporting them tho. This is the first time there are critical bugs like this
Okay, so I have a question about the monkey dude in the Language Level. Is he supposed to be like Doggos from AEwVS? When I hear him approaching me, I let go of my controls completely, but he still kills me. Am I doing something wrong?
Oh, that makes sense. Also answers my question of what the fish was for lol. Thanks. Is there a cooldown time after you give him the fish until he wants another one?
This has a pretty cool concept. I would say it's basically new AEwVS levels with an alternate storyline, which I've kind of been wanting to see for a while now. The only complaint I would have to make so far is the low framerate in the second level, makes it kinda hard to enjoy it. The reason I say this is because the framerate seems to be fine in the Math Level.
First off, apologies for being a noob with Baldi's Basics style games... its been a long while. However once I hopped to Braniac this is a fun and challenging game. I can't wait to tackle other subjects!
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I agree
I think so too.
Remaster looks good, what's planned for bonus levels?
uh...okay...?
Endless Inside
Ok I take back what I said about the maps entirely because I beat Language and it was the most satisfying thing ever! I also beat the Science Level, which is probably my favorite so far. I like how the map incentivizes looping around instead of going through each section linearly, as Sheba catches up to you easily when solving many notebooks in quick succession. This change in strategy was pretty refreshing to see.
(weeping)
Just beat the Math Level, must say I don't really like how big the maps are but I'm really enjoying the game so far! It's awesome to finally have a completed AEwVS fangame considering AEwVS's deprecated state, so I'm really happy that I found this! Also, I noticed the Math Level theme is Gravity Break by Wrillez Basics (same artist behind the AEwVS Language theme), you should prob credit him here or in the game
Thank you so much for the suggestion
Sure thing! I think the maps are well designed - it didn't take very long to memorize them - it's just that their size makes level attempts quite long, causing me to dread losing far into an attempt. For a game with just 4 main levels, it isn't that big of an issue, especially since BBiEaL-type games are meant to be slow-paced, but it still adds tension that isn't related to any element of horror.
Let's do this sheet
:)
Hi,I REALLY want to know how you get the decompile project of AEWVS?
it's private sorry
My purpose is create a mod of AEWVS with ue5.If you can give me a help and I will thank you.
I have question, what you going to make?
It's for UE 4.18
https://drive.google.com/file/d/1I_mCvvtP758CQ9GYNj2IE5xXLF6H7KX_/view
You did it with FModel?
we bought it, 128 euros
Thank you!
andreaadimaa, what did you do, stop blocking goldstar6512 he's so sad
Andreaadimaa, you need to make achs v.1.1.0, achs steam is cancelled
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!
I finally, finally beat final era level and the game!! It was so so so hard but good level as the final level of the game. I'm happy to see an end of the game.
I uploaded a video of beating the level.
Telling again, thank you so much for creating the game!! I had really enjoyed your game and had a fun time! I'm so happy to meet the game!
Ultimately, the number of my save files destroyed by William reaches 56 lol
thank you so much for playing the game!
Here are my save files destroyed by William. There're 48 files lol
P.S. I haven't beaten yet.
Thanks for the game!
Here is a video of completing the true ending of the game:
It's really great I'm really glad the game survived to 1.0.0 and that you were able to develop it to the end
thank you really much!
I can't wait for june 20 for the final era of 1.0.0
Although I don't know what to say
but this game is exciting
Thank you! and also thank you for posting achs videos in bilibili
I first learned about the game through my friends in the group, then version is 005.
This game is a little less scary, but there's a lot of weird stuff.
If not, forget I said anything:
Hello, I found new glitch in alpha 0.0.8.
At the third level , if I throw the poison to Sheba and solve final notebook before she start to move again, she will become very slow in the final chase. It seems this glitch was happened at my uploaded video too.
By the way, I think the level had better be more hard. I feel it's a bit easy as third level.
Levels are not meant to be hard depending on their grade number, yeah also that, but I think that it's a fine difficulty for a mid-level between the other two.
Anyways thanks for reporting that bug, I'm looking farward to fix everything you guys find.
I see, now I understand your concept. I'm sorry to say pointless thing. And thank you for explaining!
By the way, can I ask one thing of the game? Head Teacher sometimes doesn't warn me even if he watch me running. What is a criterion of his action? I think it may not be glitch but I can't understand the criterion.
It is based on the Lesson/Break time whenever you hear the bell to ring
When it's Lesson time he will punish you, when it's break time he won't
that Explains his voiceline saying: "do not run in the corridors during the lesson"
I see, but is the Lesson/Break time switched every time the bell ring? He sometimes warn me even after the bell rang during the lesson.
ACHS Head Teacher (youtube.com)
I really like this AEwVS fangame. Over the years I have been having conflicting views on this but in the end it's just an attempt by you to make a game that's similar to AEwVS and I feel like I have been judging it too harshly over the years. You were just trying to have fun and that's okay! I love this game and I can't wait to play the full game when it comes out! I hope you find the motivation to make more games in the future that aren't just AEwVS fangames, and if not then that's okay! I still enjoyed all your games and this one especially
Quick Edit: This Rayan guy is so annoying, he keeps spamming my comments about ACHS and it seems that he is here too
yes, I know right, anyways thanks about that. I apprecciate your help on this project! The full game is almost here, see you there!
who is the rayan guy?
It's great game like AEwVS! I'm very happy to find this game because I'm fan of AEwVS. I've played until I beat first three levels on default difficulty. This game is so fun and nostalgic. It's very nice that this game keeps old version of AEwVS's atmosphere besides adopting your new factors and new version of AEwVS's good point. I really enjoyed this game. I hope you will complete this game. Thank you for creating this game!
P.S. I uploaded videos of beating each level on YouTube. Please check if you'd like! Also, I'm sorry of my bad English.
thank you so much!
You're welcome. However I found some glitches in alpha 0.0.8. I think some of them are critical and you should fix them.
At ACoin Giver, if I input too huge values, the number of ACoins will overflow and I can get huge ACoins as many as max value of int at most.
At the second level, if I make a mistake while Lucas is going to closet or waiting at closet, Lucas's speed will be max regardless the number that I made mistake.
At over the second level, the black cat (?) mostly doesn't work at the second time he find me. At the first time he find me, he will kill me if I don't have Tuna Fish and he will take me the fish if I have. But at the second time, mostly he won't kill or take but follow me eternally.
yeah, all those bugs will be fixed in the first BETA version, thank you so much for reporting them tho. This is the first time there are critical bugs like this
Okay, so I have a question about the monkey dude in the Language Level. Is he supposed to be like Doggos from AEwVS? When I hear him approaching me, I let go of my controls completely, but he still kills me. Am I doing something wrong?
You need to hold the Tuna Fish in your inventory, that's what he wants, if you don't have it, then you're ded.
Oh, that makes sense. Also answers my question of what the fish was for lol. Thanks. Is there a cooldown time after you give him the fish until he wants another one?
yeah it depends sometimes it can take 30 seconds it really depends on the difficulty level tho
But it's better to use the conservative one, or it's really gonna kill you
This method works, it just needs you to be quick enough not to let it find you're moving.
This has a pretty cool concept. I would say it's basically new AEwVS levels with an alternate storyline, which I've kind of been wanting to see for a while now. The only complaint I would have to make so far is the low framerate in the second level, makes it kinda hard to enjoy it. The reason I say this is because the framerate seems to be fine in the Math Level.
Thank you for the comment and suggestion!
WOOW
amazing fangame 😊
that very good job bro
First time to play Very a good awevs fan game
keep going!!!!
LMAO, btw hey noli how ru doin?
Good Game Great Game Love It
I liked this game, good And Beautiful And Cool wonderful
Beautiful
This real.
X_X
WE HATE MATH
Thank you!
Cool Game!
thank
First off, apologies for being a noob with Baldi's Basics style games... its been a long while. However once I hopped to Braniac this is a fun and challenging game. I can't wait to tackle other subjects!
thank you
Once downloaded, the game does not extract properly.
just double click the exe file
try reinstall winrar dude
lmao thanks
The new update is amazing!
thank you!
I'm so excited to see the new Language level!
thanks!
Is this game still being worked on?
Yes, but the first version of the game is released
;)